The Tick Clock
RealmConquest does not run in real time. It runs on a tick clock. Once per hour, the game advances one tick. Every action you queue (moving a squad, queuing a construction project, ordering an attack) resolves at the next tick boundary. Between ticks, nothing happens. You plan, submit, and wait.
This is the mechanic that makes the game work. Most real-time strategy games reward whoever can click fastest. Turn-based games reward whoever thinks furthest ahead. You can be a serious player on twenty minutes a day because there is nothing to react to between ticks, only decisions to make before the next one.
Each realm sets its own tick interval. The default is one hour. Faster realms run at shorter intervals for a more intense pace; slower realms give players days between ticks for a more deliberate, long-form competition. The tick rate is one of the variables that defines the feel of a realm.