Release history

Changelog

Every player-facing release, separated from the devlog so shipped changes stay easy to scan: new systems, changed behavior, balance passes, fixes, and beta notices.

  1. Build 0.5 Changelog

    Build 0.5: A Living World

    Welcome to Build 0.5, the biggest update RealmConquest has ever shipped. The headline: the map is now truly live. Squad launches, recalls, nuke launches, jams, ion fire, and colony moves were reaching other players 3 to 8 seconds late, and outpost changes didn't show up until the next tick. All of it now appears on every player's screen the instant it happens. Around that core, the whole game gets deeper. Realms are populated by bot commanders that play like people: growing economies, forming alliances, conquering, rebelling, and relocating under the exact same rules you play by. Alliance diplomacy becomes real, with non-aggression pacts, full alliances, unilateral war, white peace, and tick-counted dissolution notices, plus a new Captain rank and a pooled-economy view. Relics arrive defended by garrisons carrying crystals, project jammable alliance radar, can be moved with ETA previews, and can be targeted by spies, agents, and nukes. Poison Water Supplies completes the eight-op covert catalog, personal map colors let you paint your own political map, spies now travel like squads instead of teleporting, new realms seed forty neutral resource outposts that pay out the tick you capture them, battle reports got a full correctness pass, and the map's combat effects (shields, nukes, ion fire, interceptions) are rebuilt as layered soft light that every player in the realm can see.

    43 New · 32 Changed · 4 Balance · 23 Fixed · 4 Notice Read changelog ->
  2. Build 0.4.10 Changelog

    Tick Clock Redesign, Squad & Gate Movement UI, Hall of Fame, Mobile UI Improvements, and Integrated Music Player

    Gate travel is fixed for squads parked on gates, same-alliance gate destinations no longer disappear from targeting, the Hall of Fame board now archives past eras and can locate previous winners who are active in your current realm, commander avatar parts sit together more cleanly, mobile navigation and map controls have been tightened up, squad movement gets a polish pass, the tick clock has been redesigned with an orbit ring and a cadence-adaptive layout, and a new ambient music player lands in the bottom-left war room HUD on desktop.

    4 New · 8 Changed · 4 Fixed · 1 Notice Read changelog ->
  3. Build 0.4.9 Changelog

    Fantasy Map, Onboarding Aide, Notifications Redesign, Community Forums, and Fixes

    The first project-specific fantasy map art is ready to review on Fantasy 1, placement boundaries are more strict, onboarding has been rebuilt to be non-blocking, the notifications panel now works closer with Live Alerts, the new community forums are live, Ion Cannon targeting gaps are fixed, and patch notes get a compact new format.

    5 New · 11 Changed · 5 Fixed · 1 Notice Read changelog ->
  4. Build 0.4.8 Changelog

    Commander Avatars, Live Alerts, and a Map & Combat Pass

    Commander avatars, a live alerts drawer, a map and combat pass, movement changes, bot balance, and a batch of fixes.

    11 New · 10 Changed · 1 Balance · 2 Fixed · 1 Notice Read changelog ->