Build 0.4.10 Changelog

Tick Clock Redesign, Squad & Gate Movement UI, Hall of Fame, Mobile UI Improvements, and Integrated Music Player

4 New 8 Changed 4 Fixed 1 Notice

Today's update refreshes the tick clock, fixes gate-traveling bugs, and adds a Hall of Fame board to the scoreboard. Mobile UI has also improved with the bottom navigation and map control dock being improved for easier one-handed play. Squad movement controls gets a polish pass too. And a new music player is now available for play on desktop.

Gate travel

2 changes
Using the Gate action on an owned gate now treats that gate as the source and includes the squads stationed there. #
Same-alliance gate outposts are now considered valid destinations when the realm rules allow. #

Hall of Fame

3 changes
Added the Hall of Fame board to the Players/Alliance scoreboard, with finalized era standings and all-time player records. #
Previous winners who also have a colony in your current realm are highlighted in orange; selecting them centers the map on their current colony. #
Added a Settings toggle to hide the orange active-winner highlight in the Hall of Fame board. #

Commander avatars

1 change
Cleaned up avatar layering so hair options align with the head more reliably, helmets hide hair correctly, and uniforms sit above the lower neck/collar area instead of underneath it. #

Mobile UI

3 changes
The bottom navigation bar now shows a single Scores entry on mobile instead of separate Players and Alliance buttons. Both boards are still accessible as tabs inside the modal. #
The Settings button moves from the sidebar into the map control dock on mobile, keeping it reachable without scrolling the nav bar. #
Action-ring tooltip labels and status announcements no longer appear on mobile. #

Squads & fleets

2 changes
RealmConquest war room showing the redesigned squad orders panel and gate targeting UI.
The new squad orders panel and gate movement UI.
#
When several of your squads travel the same route together, they now fan out in a tighter overlapping v formation. #
Your own in-flight squads on an attack order now carry a thin red outline on their zoomed-out map marker, so attack runs are easier to pick out at a glance. #

Tick clock

4 changes
RealmConquest game header showing the new tick clock with more than five minutes remaining.
When more than five minutes remain in a tick.
#
RealmConquest game header showing the new tick clock with less than five minutes remaining.
When less than five minutes remain in a tick.
#
The tick countdown now displays a clock that depletes from full to empty over each tick period, giving an at-a-glance read on time remaining. #
The clock is now cadence-adaptive: when fewer than 5 minutes remain until the next tick, the countdown timer grows large and the ring expands (fast mode); when 5 or more minutes remain, the TICK N / Total label leads and the ring is small and subdued (slow mode). #
A full-width era bar sits at the very bottom of the top navigation, filling left to right as the realm progresses through its total tick count. #
The ring turns amber in the final one-sixth of the tick period (matching the existing warning colour). Reduced-motion system preferences disable ring transitions. #

Music player

2 changes
RealmConquest war room showing the ambient music player panel at the bottom-left, with the minimap and coordinate finder stacked above it.
The music player opens at the bottom-left screen on desktop. The HUD button dims the music icon and shows live EQ bars while playing.
#
Added a music player to the bottom-left nav (desktop only). #
The player includes a track selector dropdown, prev / play / next transport controls, and a volume slider. #

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RealmConquest is a free-to-play, turn-based browser strategy MMO in the lineage of the classic persistent strategy games. It is an independent project, not affiliated with, endorsed by, or sponsored by any third-party game or its publisher. Trademarks are the property of their respective owners.

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