Open beta · Earth 01 live now

Command a living war map.

A turn-based browser strategy MMO where colonies grow, squads move across the map, alliances rise, and wars unfold tick by tick.

Open beta Live now
Platform Web Browser · no install
Cost Free

02 · Loop

How the war unfolds, tick by tick.

Every hour the realm advances one tick. Queued production resolves, squads close the gap to their target, and combat is settled. Every commander runs the same four-step loop.

Found your colony.

Place a single colony on the shared world map. Choose a starting position with care: your neighbours will become rivals or allies. Production accrues every tick: metal for construction, energy to power your operations, workers to scale, structures to compound. The early ticks set your trajectory for the whole round.

[CME] · Earth 1 tick 1,842
Metal
12,480 +5/t
Energy
9,120 +12/t
Workers
86 +2/24t
Structures
14 / 26
Production queue next 6 ticks
T+1 Refinery 02 120 metal BUILDING
T+3 Power node 80 energy QUEUED
T+6 Worker bay 200 metal QUEUED
Step 02 Territory

Expand through outposts.

Outposts are unoccupied resource nodes scattered across the realm. Capture them to widen your radar, claim resource ticks, and apply territory pressure on rivals. Borders harden tick by tick as alliances stake their clusters and contest the seams between them.

Territory radar 14 km
N
Held 06
Hostile 02
Contested 01
Neutral 01
Income +38 /t
Pressure 62%
Step 03 Movement

Move squads on the map.

Plan routes between ticks; squads arrive on the tick. Arrival timing is the game. Coordinate with your alliance to land at the same tick, or split formations to bait, scan, and flank. Every order is visible to your alliance and hidden from the enemy until contact.

Squad order · Squad 1 Progresses in 02:14
Origin
Radar 04 X: 422 Y: 118
T+0 T+1 T+2 T+3
120 km · 4 ticks arriving tick 1,845
Target
SILO 01 X: 542 Y: 94
Formation 32 units
Infantry 18
Vehicle 10
Recon 04
Step 04 Endgame

Win through alliances and relics.

Alliances share vision, coordinate offensives, and divide labor across the map. Realms end when one team controls the relics. Hold them long enough and your alliance wins the round.

Alliance · [CME] relics 2 / 5
Relic control 14h held
R01[CME]
R02[CME]
R03[NOOB]
R04
R05
Roster 12 cmdr
01[CME] Sly4,820
02[CME] Huge3,140
07[CME] you2,168
11[CME] Don982

Docs

Learn before you launch.

The Classic ruleset is documented before you enter the realm. Learn tick timing, economy, combat, conquest, intelligence, relics, and alliance play. Available in plain language.

Open the wiki Updated regularly

Open beta

Open beta is live, join free.

Create your account, choose a realm, place your first colony, and start building before the next tick. No install. Desktop and mobile. Free during beta and at launch.

Open beta · live now
Free to play
Web no install
Mobile & desktop
Earth 01 · classic joining now

Briefing

Common questions.

  1. What is RealmConquest?

    RealmConquest is a free-to-play persistent turn-based browser strategy MMO. You found colonies on a shared world map, build economies, forge alliances, capture outposts, and fight for territorial control across realms that tick forward in real time. One account; many active realms; play anywhere with a browser.

  2. Is RealmConquest in open beta?

    Yes. Open beta is live now and free to play. Create an account to claim a name and a starting position in an active realm.

  3. Is RealmConquest free to play?

    Yes. The base game is free during beta and at launch. Every player can join realms, found colonies, and play the full game without paying. Cosmetics and quality-of-life conveniences will be offered as an optional membership later.

  4. Do I need to install anything?

    No. RealmConquest runs in any modern web browser. No client, no plug-in, no download. Sign in once and your realms travel with you across devices.

  5. Can I play on mobile?

    Yes. The game is designed mobile-first. The full game is playable on a phone browser. Add it to your home screen for an app-like experience.