Welcome to RealmConquest
RealmConquest is a tick-driven multiplayer strategy game about turning a single colony into a power that other players have to take seriously. This wiki covers the current Classic 0.5 ruleset: economy, squads, outposts, alliances, heavy weapons, public communication, and relic-era endgame. You start small, grow steadily, and end up fighting over the same map as everyone else in your world.
One account, many worlds
You have one global account. That account can join many separate game worlds, called realms. Each realm is fully independent: its own players, its own map, its own speed, its own running clock. What you do in one realm has no effect on another. Joining a second or third realm is normal, and it is a good way to learn, because every realm starts you fresh.
When you join a realm you name one starter colony and place it on a valid land position on that realm's map. That colony is your home base and the seed of everything you build.
The core loop
Almost everything you do in RealmConquest is a version of the same loop:
- Grow your economy. Your colony produces metal, oil, energy, and workers over time. These are the fuel for everything else.
- Build structures. Structures raise your income, expand what you can see, and unlock your military and technology.
- Build an army. You recruit units, group them into squads, and send those squads across the map.
- Fight and expand. You attack, capture outposts, conquer rival colonies, and gather intelligence on your neighbors.
- Coordinate with allies. Alliances share vision, messages, markers, movement advantages, and resource-node bonuses.
- Chase the endgame. Power and score grow as you play, but relics, crystals, and the late havoc phase decide the end of many realms.
You do not have to rush any of it. Steady growth beats a flashy start that runs out of resources.
The tick is the heartbeat
RealmConquest does not run in real time the way an action game does. A realm moves forward in steps called ticks. Production, construction, training, movement, and combat all resolve when a tick happens, not the instant you click. Different realms tick at different speeds, so a "fast" world and a "slow" world feel very different to play. Understanding ticks is the single most useful thing for a new player, so start there.
Where to go next
If this is your first time, read What Is a Tick? to understand the game's clock, then Joining a Realm to understand the worlds you are joining. When you want the screen-by-screen click path, use the First Session Interaction Plan. When you are ready to plan your opening moves, the New Player Guide covers what to do after you settle. Daily rewards and achievements are covered in Daily Rewards and Achievements.
See also: What Is a Tick?, Joining a Realm, the First Session Interaction Plan, the New Player Guide, Alliances, and Relics and Havoc.