Score and Ranking
Score is how RealmConquest measures who is winning. It rolls everything you have built and taken into a single number, and that number decides where you sit on the ladder. If you want to know whether a strategy is actually working, watch your score.
Where power comes from
Power is the foundation of your score. It is built from three things you can directly influence:
- Workers. Your worker count contributes power, divided by 25. Every 25 workers you hold is worth one point of power, so growing your economy grows your standing as well as your income.
- Soldier value. Your army contributes power based on its total soldier value, divided by 10. Bigger and heavier units carry more soldier value, so a strong military is also a strong score, not just a defensive shield.
- Active or rebelling conquests. Every colony you currently hold by conquest is worth 1 power. Conquests are concentrated power and economy, which is exactly why they are fought over so hard.
- Resource nodes. Each held resource node contributes a small power bonus, 0.2 power. On current Classic 0.5 realms, alliance-held nodes count for current alliance members.
These pieces add together into your total power. Because workers and soldier value both feed power, there is no single "right" way to climb: a builder who runs a huge economy and a warlord who holds many conquests can both rank highly by very different routes.
From power to score
Power is then turned into score:
- Power: 10 score per 1 power.
- Crystals: 20 score per crystal.
- Relics: 1,000 score per relic.
Anything that raises your power raises your score, and anything that costs you power, like losing a conquered colony or taking heavy army casualties, costs you score too. Crystals and relics sit on top of power score, so endgame objects can swing the leaderboard even when armies and workers are close.
Relics are alliance holdings, so the relic score reflects what your whole alliance holds rather than something each member earns separately. The alliance is credited for its relics once, it is not multiplied by counting every member, so winning the relic race lifts the alliance together rather than stacking the same relics onto ten people.
Crystals and rank badges
The first crystal is granted when you reach 30 power. Crystals can also come from endgame object rewards. They add score and a small economy bonus, but they are not the same as power.
Power also drives the rank badge ladder. The current Classic ladder starts at Private at 0 power and steps every 15 power through ranks like Corporal, Sergeant, Captain, General, and finally Commander at 300 power.
Rank ladder
Every rank is an emblem in one of five grades — bronze chevrons, silver bars, silver stars, gold stars, and crossed swords — and you climb one rank every 15 power.
Private
One chevron
Corporal
Two chevrons
Sergeant
Three chevrons
Master Sergeant
Three chevrons + star
Sergeant Major
Three chevrons + sword
Second Lieutenant
One silver bar
First Lieutenant
Two silver bars
Captain
Three silver bars
Lieutenant Major
Three silver bars + gold star
Major
One silver star
Sergeant Major of the Army
Two silver stars
Command Sergeant Major
Three silver stars
Lieutenant Colonel
Four silver stars
Colonel
One gold star
Brigadier General
Two gold stars
Major General
Three gold stars
Lieutenant General
Four gold stars
General
Five gold stars
General of the Army
Crossed swords
2nd Commander
Silver star + crossed swords
Commander
Gold star + crossed swords
How players are ranked
All players in a realm are ranked by score, from highest to lowest. Ties break by power, then crystals, then relics, then workers, then realm player id. This is a live standing, so it shifts as people grow, fight, conquer, win crystals, take relics, and get conquered.
See also
Read Conquest, Tax, and Rebellion for a major source of power, Outposts and Camps for resource nodes, Alliances for alliance-wide node scope, and Relics and Havoc for crystals and relics.