Classic Ruleset v0.5

Score and Ranking

Score is how RealmConquest measures who is winning. It rolls everything you have built and taken into a single number, and that number decides where you sit on the ladder. If you want to know whether a strategy is actually working, watch your score.

Where power comes from

Power is the foundation of your score. It is built from three things you can directly influence:

  • Workers. Your worker count contributes power, divided by 25. Every 25 workers you hold is worth one point of power, so growing your economy grows your standing as well as your income.
  • Soldier value. Your army contributes power based on its total soldier value, divided by 10. Bigger and heavier units carry more soldier value, so a strong military is also a strong score, not just a defensive shield.
  • Active or rebelling conquests. Every colony you currently hold by conquest is worth 1 power. Conquests are concentrated power and economy, which is exactly why they are fought over so hard.
  • Resource nodes. Each held resource node contributes a small power bonus, 0.2 power. On current Classic 0.5 realms, alliance-held nodes count for current alliance members.

These pieces add together into your total power. Because workers and soldier value both feed power, there is no single "right" way to climb: a builder who runs a huge economy and a warlord who holds many conquests can both rank highly by very different routes.

From power to score

Power is then turned into score:

  • Power: 10 score per 1 power.
  • Crystals: 20 score per crystal.
  • Relics: 1,000 score per relic.

Anything that raises your power raises your score, and anything that costs you power, like losing a conquered colony or taking heavy army casualties, costs you score too. Crystals and relics sit on top of power score, so endgame objects can swing the leaderboard even when armies and workers are close.

Relics are alliance holdings, so the relic score reflects what your whole alliance holds rather than something each member earns separately. The alliance is credited for its relics once, it is not multiplied by counting every member, so winning the relic race lifts the alliance together rather than stacking the same relics onto ten people.

Crystals and rank badges

The first crystal is granted when you reach 30 power. Crystals can also come from endgame object rewards. They add score and a small economy bonus, but they are not the same as power.

Power also drives the rank badge ladder. The current Classic ladder starts at Private at 0 power and steps every 15 power through ranks like Corporal, Sergeant, Captain, General, and finally Commander at 300 power.

Rank ladder

Every rank is an emblem in one of five grades — bronze chevrons, silver bars, silver stars, gold stars, and crossed swords — and you climb one rank every 15 power.

Chevrons

Private

One chevron

0–14Power

Corporal

Two chevrons

15–29Power

Sergeant

Three chevrons

30–44Power

Master Sergeant

Three chevrons + star

45–59Power

Sergeant Major

Three chevrons + sword

60–74Power
Silver Bars

Second Lieutenant

One silver bar

75–89Power

First Lieutenant

Two silver bars

90–104Power

Captain

Three silver bars

105–119Power

Lieutenant Major

Three silver bars + gold star

120–134Power
Silver Stars

Major

One silver star

135–149Power

Sergeant Major of the Army

Two silver stars

150–164Power

Command Sergeant Major

Three silver stars

165–179Power

Lieutenant Colonel

Four silver stars

180–194Power
Gold Stars

Colonel

One gold star

195–209Power

Brigadier General

Two gold stars

210–224Power

Major General

Three gold stars

225–239Power

Lieutenant General

Four gold stars

240–254Power

General

Five gold stars

255–269Power
Crossed Swords

General of the Army

Crossed swords

270–284Power

2nd Commander

Silver star + crossed swords

285–299Power

Commander

Gold star + crossed swords

300+Power

How players are ranked

All players in a realm are ranked by score, from highest to lowest. Ties break by power, then crystals, then relics, then workers, then realm player id. This is a live standing, so it shifts as people grow, fight, conquer, win crystals, take relics, and get conquered.

See also

Read Conquest, Tax, and Rebellion for a major source of power, Outposts and Camps for resource nodes, Alliances for alliance-wide node scope, and Relics and Havoc for crystals and relics.

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